Tower of Me
Welcome in the Tower.
You will play as an introspecting and mysterious Maskbearer, seeking his own identity throughout an ascension in a mystical and abstract tower ! Climb, dodge, precisely bestow aspirants, and finally, you will uncover the discovery of yourself.
Obstacles will harden your journey.
Masks will constantly confront your habits.
Sanity will decay as progression exists.
Stability and reality will falter.
Everything will become yours and only you... In the Tower of Me.
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INTENTION NOTE :
You play as someone seeking his own identity. But he confronts a place, where everything tries to falter him while proposing him aspects of personality. Culture, arts, subjects (for the backgrounds), and every visuals are based upon his "Mask"-ey visual.
By precise and concise decisions (in this case, a dash), the character deals with the tower that reflects danger (enemies and rooms).
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IMPORTANT NOTE : The game ends at the 3rd room, it is perfectly normal.
CONTROLS :
It is highly advised to play in fullscreen.
- Arrow Keys to move left & right
- Right Click (RMB) to slow time for a second
- Left Click (LMB) to dash yourself during the time slow.
GAMEPLAY LOGIC :
Avoid getting hit while continuously bouncing around, and dash on enemies to eliminate them ! Use the jump pads to navigate and reach the heights to more easily escape but also accelerate the room cleaning of the enemies !
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CREDITS :
- Pierre FERRARI (Game Programmer)
- Benjamin ANDULA (Game Designer)
- Allyson LEONARD (Game Artist)
- Estelle MARTIN (Game Artist)
- Juliette BLONDEL (Game Artist)
SPECIAL THANKS TO :
- Louis NILLUS (Programming Help)
- Zacchary DEMPSEY-PLANTE (Pixellari Font)
Status | In development |
Platforms | HTML5 |
Authors | RwbyMoon, Leonyall, Papy Pierre |
Genre | Platformer |
Made with | Unity |
Tags | 2D, doodle-jump, mask, Pixel Art, Singleplayer, Unity |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Comments
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Amazing art but I keep loosing.